Visibility Link

From Meiker Wiki
Tag Info
Syntax [visibility-link:{id}]
Alias [vl:{id}] • [v-link:{id}]
Used On [dynamic] children
Requires
Visibility-link tag.png

The visibility-link tag links the visibility of multiple items across different [dynamic] layers so they stay in sync. When the player toggles one linked item's visibility, all other items that share the same scope name will mirror that change. This is useful for keeping visually related pieces — spread across separate category groups — behaving as one unit.

Items tagged with [visibility-link] also benefit from the same behavior as [removable]: they are not automatically forced visible, so their initial visibility state and player toggles are respected.

Usage

The tag in a PSD file is written as [visibility-link:scopeName], where scopeName is a name you choose to linked items together. It can also be written as [vl:scopeName] or [v-link:scopeName]. The scope name is required — the tag will not work without a value.

It must be placed on layers that are direct children of a [dynamic] folder. Any items across any categories can share the same scope name, and they will all stay in sync.

For example, if you have a sword handle in one `[dynamic]` category and a sword blade in another, tagging both with `[visibility-link:sword]` means toggling one will automatically toggle the other.

Additional Tags to Use with Visibility-Link

[visibility-group] — Extends [visibility-link] with mutually exclusive groups. Items in the same scope but different groups will hide each other when one becomes visible. [visibility-group] requires [visibility-link] to be present.

Cannot be combined with [visible-when-color-in].