Move
The move tag allows an item that it is applied to move as the player wishes it to. When said item is selected, there will appear a button on the left side of the screen that has four arrows on it. It appears bellow the pink hamburger menu and above the [color-picker] paintbrush(if colour options are present for the item), Clicking it will make four arrow buttons appear at the bottom left corner of the game alongside a button that says "Default", pressing the buttons will move the item in said direction, pressing "Default" resets the item position. If the selected item can not be moved in a certain direction, the button will be blank.
If the paintbrush was selected, clicking the move button will make the colour options disappear and the move button appear. The reverse happens if the paintbrush is selected again.
Usage
The tag in a psd file is supposed to look like [move: a b c d e]. Each letter is to be replaced with a number that represents how many pixels the item can move in each direction. A is down, B is right, C is up, D is left. Inserting a number in the E position is optional, and it dictates how many pixels it moves at one press of a button, but games will still work with it being left blank or at 1.
The tag also functions if you use the short version of [mo: a b c d e]. E is still optional in this version.
The tag can be put on a single layer or a folder, if the folder is a [color-picker] folder for an item, and not a category type folder. When put on a [color-picker] folder you do not need to put the tag on the individual color layers. Doing so will confuse meiker, and so the item will not be able to be moved.
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