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	<id>https://wiki.meiker.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Huron</id>
	<title>Meiker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.meiker.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Huron"/>
	<link rel="alternate" type="text/html" href="https://wiki.meiker.info/view/Special:Contributions/Huron"/>
	<updated>2026-05-25T14:28:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=550</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=550"/>
		<updated>2024-10-30T18:31:41Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
.+&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=549</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=549"/>
		<updated>2024-10-30T18:29:11Z</updated>

		<summary type="html">&lt;p&gt;Huron: Protected &amp;quot;MediaWiki:Spam-blacklist&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
.*&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=548</id>
		<title>MediaWiki:Spam-whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=548"/>
		<updated>2024-10-30T18:28:49Z</updated>

		<summary type="html">&lt;p&gt;Huron: Protected &amp;quot;MediaWiki:Spam-whitelist&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will *not* be blocked even if they would&lt;br /&gt;
# have been blocked by block list entries.&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
\bmeiker\.io\b&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=547</id>
		<title>MediaWiki:Spam-whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=547"/>
		<updated>2024-10-30T18:28:28Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will *not* be blocked even if they would&lt;br /&gt;
# have been blocked by block list entries.&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
\bmeiker\.io\b&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=543</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=543"/>
		<updated>2024-10-30T14:49:47Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
.*&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=542</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-blacklist&amp;diff=542"/>
		<updated>2024-10-30T14:49:35Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt; # External URLs matching this list will be blocked when added to a page. # This list affects only this wiki; refer also to the global block list. # For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist # # Syntax is as follows: #   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment #   * Every non-blank line is a regex fragment which will only match hosts inside...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=536</id>
		<title>MediaWiki:Spam-whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=536"/>
		<updated>2024-10-30T14:29:11Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will *not* be blocked even if they would&lt;br /&gt;
# have been blocked by block list entries.&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
meiker\.io&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=535</id>
		<title>MediaWiki:Spam-whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=MediaWiki:Spam-whitelist&amp;diff=535"/>
		<updated>2024-10-30T14:29:01Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt; # External URLs matching this list will *not* be blocked even if they would # have been blocked by block list entries. # # Syntax is as follows: #   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment #   * Every non-blank line is a regex fragment which will only match hosts inside URLs meiker\.io   #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will *not* be blocked even if they would&lt;br /&gt;
# have been blocked by block list entries.&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
meiker\.io&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=176</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=176"/>
		<updated>2024-01-15T14:31:24Z</updated>

		<summary type="html">&lt;p&gt;Huron: Removed protection from &amp;quot;Main Page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Meiker Wiki ==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:50%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO WIKI&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;margin:auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;This is the &#039;&#039;&#039;official&#039;&#039;&#039; Meiker Wiki, mostly populated by the Meiker users.&amp;lt;br /&amp;gt;Much of the content on Meiker, is copyright of the artists that upload them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in [[Meiker Wiki:Language policy|English, Portuguese, Japanese, and Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        UPDATES, NEWS, DID YOU KNOW...        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        UPDATES, LATEST MEIKER.IO NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:70%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Updates}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Latest Meiker news&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{News}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Upcoming Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Upcoming Events}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki mysteries&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Wiki mysteries}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--    MAIN TOPICS   --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:30%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Main topics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;{{Main topics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;{{Wiki links}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a game]] &lt;br /&gt;
* [[Creating a snap]] &lt;br /&gt;
* [[Creating a book]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Missing information|Write all the missing tags and features from the meiker engine|[[User:Crusoe|Crusoe]] ([[User talk:Crusoe|talk]]) 01:53, 10 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=140</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=140"/>
		<updated>2024-01-11T17:51:51Z</updated>

		<summary type="html">&lt;p&gt;Huron: /* Move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;qqdZ155rv6g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb|Guide: basic labels]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
====Color Variants (Optional)====&lt;br /&gt;
[[File:Guide- Color variants.png|thumb|Guide: color variants]]&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
====Icons====&lt;br /&gt;
[[File:Guide - Icons.png|thumb|Guide: icons]]&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
====Stamps (Drag and Drop)====&lt;br /&gt;
[[File:Guide - Stamps.png|thumb|Guide: stamps]]&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
====Linking Across Layers (Optional)====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
====Have All Colors Change Together (Optional)====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
====Link Enable-Color-Global (Advanced)====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
====[[Move]]====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced)====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
====Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced)====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=139</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=139"/>
		<updated>2024-01-11T17:33:18Z</updated>

		<summary type="html">&lt;p&gt;Huron: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Meiker Wiki ==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:50%; color:#000;&amp;quot; |&lt;br /&gt;
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{| style=&amp;quot;width:280px; border:none; background:none;margin:auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;This is the &#039;&#039;&#039;official&#039;&#039;&#039; Meiker Wiki, mostly populated by the Meiker users.&amp;lt;br /&amp;gt;Much of the content on Meiker, is copyright of the artists that upload them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in [[Meiker Wiki:Language policy|English, Portuguese, Japanese, and Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        UPDATES, NEWS, DID YOU KNOW...        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        UPDATES, LATEST MEIKER.IO NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:70%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Updates}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Latest Meiker news&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{News}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Upcoming Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Upcoming Events}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Wiki mysteries}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--    MAIN TOPICS   --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:30%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Main topics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;{{Main topics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;{{Wiki links}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a game]] &lt;br /&gt;
* [[Creating a snap]] &lt;br /&gt;
* [[Creating a book]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Missing information|Write all the missing tags and features from the meiker engine|[[User:Crusoe|Crusoe]] ([[User talk:Crusoe|talk]]) 01:53, 10 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_snap&amp;diff=122</id>
		<title>Creating a snap</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_snap&amp;diff=122"/>
		<updated>2024-01-11T14:59:55Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Missing information]]&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
[[Snapshots|Snaps]] is a basic feature on Meiker.io, they are &#039;&#039;snapshots&#039;&#039; of your game, saving the current state as a picture to everyone see. &lt;br /&gt;
&lt;br /&gt;
=== How to save a snap: ===&lt;br /&gt;
&lt;br /&gt;
# Play a game&lt;br /&gt;
# Press on save button&lt;br /&gt;
&lt;br /&gt;
[[File:Save snap button.png|center|thumb|Save snap button]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Snapshots&amp;diff=121</id>
		<title>Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Snapshots&amp;diff=121"/>
		<updated>2024-01-11T14:59:23Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snapshots (snaps) is a basic feature on Meiker.io, they are &#039;&#039;game saves&#039;&#039; of your game, saving the current state as a picture to everyone see.{{Missing information|Find out some obscure info|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:58, 11 January 2024 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Creating a snap]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Snapshots&amp;diff=120</id>
		<title>Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Snapshots&amp;diff=120"/>
		<updated>2024-01-11T14:58:58Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snapshots (snaps) is a basic feature on Meiker.io, they are &#039;&#039;snapshots&#039;&#039; of your game, saving the current state as a picture to everyone see.{{Missing information|Find out some obscure info|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:58, 11 January 2024 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Creating a snap]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Snapshots&amp;diff=119</id>
		<title>Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Snapshots&amp;diff=119"/>
		<updated>2024-01-11T14:58:01Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot;Snaps is a basic feature on Meiker.io, they are &amp;#039;&amp;#039;snapshots&amp;#039;&amp;#039; of your game, saving the current state as a picture to everyone see.{{Missing information|Find out some obscure info|~~~~}}  == See also == Creating a snap&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snaps is a basic feature on Meiker.io, they are &#039;&#039;snapshots&#039;&#039; of your game, saving the current state as a picture to everyone see.{{Missing information|Find out some obscure info|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:58, 11 January 2024 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Creating a snap]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Books&amp;diff=118</id>
		<title>Books</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Books&amp;diff=118"/>
		<updated>2024-01-11T14:56:11Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Books is a feature on Meiker.io, where everyone can create a sequence of [[Creating a snap|snaps]] to create a story.&lt;br /&gt;
&lt;br /&gt;
{{Missing information|Find out some obscure info|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:55, 11 January 2024 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a book]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Books&amp;diff=117</id>
		<title>Books</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Books&amp;diff=117"/>
		<updated>2024-01-11T14:55:19Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot;Books is a feature on Meiker.io, where everyone can create a sequence of snaps to create a story.  {{Missing information|Find out some obscure info|~~~~}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Books is a feature on Meiker.io, where everyone can create a sequence of [[Creating a snap|snaps]] to create a story.&lt;br /&gt;
&lt;br /&gt;
{{Missing information|Find out some obscure info|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:55, 11 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=116</id>
		<title>Creating a book</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=116"/>
		<updated>2024-01-11T14:54:47Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Books]] is a feature on Meiker.io, where everyone can create a sequence of [[Creating a snap|snaps]] to create a story.&lt;br /&gt;
&lt;br /&gt;
{{Missing information|Show steps to create a book|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:53, 11 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=115</id>
		<title>Creating a book</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=115"/>
		<updated>2024-01-11T14:53:57Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Books is a feature on Meiker.io, where everyone can create a sequence of [[Creating a snap|snaps]] to create a story.&lt;br /&gt;
&lt;br /&gt;
{{Missing information|Show steps to create a book|[[User:Huron|Huron]] ([[User talk:Huron|talk]]) 14:53, 11 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=114</id>
		<title>Creating a book</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=114"/>
		<updated>2024-01-11T14:53:15Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Books is a feature on Meiker.io, where everyone can create a sequence of [[Creating a snap|snaps]] to create a story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Missing information|Find out some obscure info|~~~~}}&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=113</id>
		<title>Creating a book</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=113"/>
		<updated>2024-01-11T14:49:58Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Books is a feature on Meiker.io, where everyone can create a sequence of [[Creating a snap|snaps]] to create a story.&lt;br /&gt;
[[Category:Missing information]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_snap&amp;diff=110</id>
		<title>Creating a snap</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_snap&amp;diff=110"/>
		<updated>2024-01-11T14:47:38Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Missing information]]&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
Snaps is a basic feature on Meiker.io, they are &#039;&#039;snapshots&#039;&#039; of your game, saving the current state as a picture to everyone see. &lt;br /&gt;
&lt;br /&gt;
=== How to save a snap: ===&lt;br /&gt;
&lt;br /&gt;
# Play a game&lt;br /&gt;
# Press on save button&lt;br /&gt;
&lt;br /&gt;
[[File:Save snap button.png|center|thumb|Save snap button]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=File:Save_snap_button.png&amp;diff=109</id>
		<title>File:Save snap button.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=File:Save_snap_button.png&amp;diff=109"/>
		<updated>2024-01-11T14:46:36Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A button on game, to save a snapshot&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=108</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=108"/>
		<updated>2024-01-11T14:33:58Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;qqdZ155rv6g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb|Guide: basic labels]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
====Color Variants (Optional)====&lt;br /&gt;
[[File:Guide- Color variants.png|thumb|Guide: color variants]]&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
====Icons====&lt;br /&gt;
[[File:Guide - Icons.png|thumb|Guide: icons]]&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
====Stamps (Drag and Drop)====&lt;br /&gt;
[[File:Guide - Stamps.png|thumb|Guide: stamps]]&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
====Linking Across Layers (Optional)====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
====Have All Colors Change Together (Optional)====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
====Link Enable-Color-Global (Advanced)====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
====Move====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced)====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
====Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced)====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=96</id>
		<title>Creating a book</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=96"/>
		<updated>2024-01-10T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide: creating a book&lt;br /&gt;
[[Category:Missing information]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_snap&amp;diff=95</id>
		<title>Creating a snap</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_snap&amp;diff=95"/>
		<updated>2024-01-10T21:21:46Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot;Category:Missing information Category:Guide&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Missing information]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=94</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=94"/>
		<updated>2024-01-10T21:15:44Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Meiker Wiki ==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:50%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO WIKI&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;margin:auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;This is the &#039;&#039;&#039;official&#039;&#039;&#039; Meiker Wiki, mostly populated by the Meiker users.&amp;lt;br /&amp;gt;Much of the content on Meiker, is copyright of the artists that upload them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in [[Meiker Wiki:Language policy|English, Portuguese, Japanese, and Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        UPDATES, NEWS, DID YOU KNOW...        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        UPDATES, LATEST MEIKER.IO NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:70%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Updates}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Latest Meiker news&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{News}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Upcoming Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Upcoming Events}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki mysteries&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Wiki mysteries}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--    MAIN TOPICS   --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:30%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Main topics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;{{Main topics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;{{Wiki links}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a game]] &lt;br /&gt;
* [[Creating a snap]] &lt;br /&gt;
* [[Creating a book]] &lt;br /&gt;
&lt;br /&gt;
{{Missing information|Write all the missing tags and features from the meiker engine|[[User:Crusoe|Crusoe]] ([[User talk:Crusoe|talk]]) 01:53, 10 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=93</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=93"/>
		<updated>2024-01-10T21:13:06Z</updated>

		<summary type="html">&lt;p&gt;Huron: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Meiker Wiki ==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:50%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO WIKI&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;margin:auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;This is the &#039;&#039;&#039;official&#039;&#039;&#039; Meiker Wiki, mostly populated by the Meiker users.&amp;lt;br /&amp;gt;Much of the content on Meiker, is copyright of the artists that upload them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in [[Meiker Wiki:Language policy|English, Portuguese, Japanese, and Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        UPDATES, NEWS, DID YOU KNOW...        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        UPDATES, LATEST MEIKER.IO NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:70%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Updates}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Latest Meiker news&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{News}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Upcoming Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Upcoming Events}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki mysteries&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Wiki mysteries}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--    MAIN TOPICS   --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:30%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Main topics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;{{Main topics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;{{Wiki links}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a game]] &lt;br /&gt;
* [[Creating a book]] &lt;br /&gt;
&lt;br /&gt;
{{Missing information|Write all the missing tags and features from the meiker engine|[[User:Crusoe|Crusoe]] ([[User talk:Crusoe|talk]]) 01:53, 10 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=92</id>
		<title>Creating a book</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_book&amp;diff=92"/>
		<updated>2024-01-10T21:12:39Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot;Guide: creating a book&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide: creating a book&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=91</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Main_Page&amp;diff=91"/>
		<updated>2024-01-10T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Meiker Wiki ==&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:50%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO WIKI&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;margin:auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;This is the &#039;&#039;&#039;official&#039;&#039;&#039; Meiker Wiki, mostly populated by the Meiker users.&amp;lt;br /&amp;gt;Much of the content on Meiker, is copyright of the artists that upload them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in [[Meiker Wiki:Language policy|English, Portuguese, Japanese, and Others]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:25%; color:#000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        UPDATES, NEWS, DID YOU KNOW...        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        UPDATES, LATEST MEIKER.IO NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:70%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Updates}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Latest Meiker news&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{News}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Upcoming Events&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Upcoming Events}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki mysteries&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Wiki mysteries}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--    MAIN TOPICS   --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:30%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Main topics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;{{Main topics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;{{Wiki links}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a game]] &lt;br /&gt;
&lt;br /&gt;
{{Missing information|Write all the missing tags and features from the meiker engine|[[User:Crusoe|Crusoe]] ([[User talk:Crusoe|talk]]) 01:53, 10 January 2024 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Move&amp;diff=90</id>
		<title>Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Move&amp;diff=90"/>
		<updated>2024-01-10T21:04:12Z</updated>

		<summary type="html">&lt;p&gt;Huron: add &amp;#039;Meiker tags&amp;#039; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The move tag allows an item that it is applied to move as the player wishes it to. When said item is selected, there will appear a button on the left side of the screen that has four arrows on it. It appears bellow the pink hamburger menu and above the [[Color Picker|[color-picker]]] paintbrush(if colour options are present for the item), Clicking it will make four arrow buttons appear at the bottom left corner of the game alongside a button that says &amp;quot;Default&amp;quot;, pressing the buttons will move the item in said direction, pressing &amp;quot;Default&amp;quot; resets the item position. If the selected item can not be moved in a certain direction, the button will be blank.   &lt;br /&gt;
&lt;br /&gt;
If the paintbrush was selected, clicking the move button will make the colour options disappear and the move button appear. The reverse happens if the paintbrush is selected again.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;USAGE&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The tag in a psd file is supposed to look like &#039;&#039;&#039;[move: a b c d e]&#039;&#039;&#039;. Each letter is to be replaced with a number that represents how many pixels the item can move in each direction. &#039;&#039;&#039;A&#039;&#039;&#039; is &#039;&#039;&#039;down&#039;&#039;&#039;, &#039;&#039;&#039;B&#039;&#039;&#039; is &#039;&#039;&#039;right&#039;&#039;&#039;, &#039;&#039;&#039;C&#039;&#039;&#039; is &#039;&#039;&#039;up&#039;&#039;&#039;, &#039;&#039;&#039;D&#039;&#039;&#039; is &#039;&#039;&#039;left&#039;&#039;&#039;. Inserting a number in the &#039;&#039;&#039;E&#039;&#039;&#039; position is &#039;&#039;&#039;optional&#039;&#039;&#039;, and it dictates &#039;&#039;&#039;how many pixels it moves&#039;&#039;&#039; at one press of a button, but games will still work with it being left blank or at 1.&lt;br /&gt;
&lt;br /&gt;
The tag also functions if you use the short version of &#039;&#039;&#039;[m: a b c d e]&#039;&#039;&#039;. E is still optional in this version.&lt;br /&gt;
&lt;br /&gt;
The tag can be put on a single layer or a folder, if the folder is a [[Color Picker|[color-picker]]] folder for an item, and not a category type folder. When put on a [color-picker] folder you do not need to put the tag on the individual color layers. Doing so will confuse meiker, and so the item will not be able to be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tags}}&lt;br /&gt;
[[Category:Meiker tags]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=89</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=89"/>
		<updated>2024-01-10T21:00:07Z</updated>

		<summary type="html">&lt;p&gt;Huron: /* Stamps (Drag and Drop) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
==== Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb|Guide: basic labels]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
==== Color Variants (Optional) ====&lt;br /&gt;
[[File:Guide- Color variants.png|thumb|Guide: color variants]]&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
[[File:Guide - Icons.png|thumb|Guide: icons]]&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
==== Stamps (Drag and Drop) ====&lt;br /&gt;
[[File:Guide - Stamps.png|thumb|Guide: stamps]]&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
==== Linking Across Layers (Optional) ====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
==== Have All Colors Change Together (Optional) ====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
==== Link Enable-Color-Global (Advanced) ====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced) ====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
==== Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced) ====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
==== Tips ====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors ====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=File:Guide_-_Stamps.png&amp;diff=88</id>
		<title>File:Guide - Stamps.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=File:Guide_-_Stamps.png&amp;diff=88"/>
		<updated>2024-01-10T20:59:36Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image for guide: stamps&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=86</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=86"/>
		<updated>2024-01-10T20:57:54Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
==== Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb|Guide: basic labels]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
==== Color Variants (Optional) ====&lt;br /&gt;
[[File:Guide- Color variants.png|thumb|Guide: color variants]]&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
[[File:Guide - Icons.png|thumb|Guide: icons]]&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
==== Stamps (Drag and Drop) ====&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
==== Linking Across Layers (Optional) ====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
==== Have All Colors Change Together (Optional) ====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
==== Link Enable-Color-Global (Advanced) ====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced) ====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
==== Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced) ====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
==== Tips ====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors ====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=File:Guide_-_Icons.png&amp;diff=85</id>
		<title>File:Guide - Icons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=File:Guide_-_Icons.png&amp;diff=85"/>
		<updated>2024-01-10T20:57:36Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image for guide: icons&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=File:Guide-_Color_variants.png&amp;diff=84</id>
		<title>File:Guide- Color variants.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=File:Guide-_Color_variants.png&amp;diff=84"/>
		<updated>2024-01-10T20:55:58Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image for guide: color variants&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=83</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=83"/>
		<updated>2024-01-10T20:54:12Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
==== Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb|Guide: basic labels]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
==== Color Variants (Optional) ====&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
==== Stamps (Drag and Drop) ====&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
==== Linking Across Layers (Optional) ====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
==== Have All Colors Change Together (Optional) ====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
==== Link Enable-Color-Global (Advanced) ====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced) ====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
==== Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced) ====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
==== Tips ====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors ====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=82</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=82"/>
		<updated>2024-01-10T20:48:10Z</updated>

		<summary type="html">&lt;p&gt;Huron: /* Random Start (Advanced) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
==== Basic Labels ====&lt;br /&gt;
[[index.php?title=File:Basic_labels.png|thumb|Guide: basic labels]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
==== Color Variants (Optional) ====&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
==== Stamps (Drag and Drop) ====&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
==== Linking Across Layers (Optional) ====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
==== Have All Colors Change Together (Optional) ====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
==== Link Enable-Color-Global (Advanced) ====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced) ====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
==== Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced) ====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
==== Tips ====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors ====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=81</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=81"/>
		<updated>2024-01-10T20:46:06Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
==== Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
==== Color Variants (Optional) ====&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
==== Stamps (Drag and Drop) ====&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
==== Linking Across Layers (Optional) ====&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
==== Have All Colors Change Together (Optional) ====&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
==== Link Enable-Color-Global (Advanced) ====&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
==== Random Start (Advanced) ====&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
==== Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced) ====&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
==== Tips ====&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
==== Common Errors ====&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=80</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=80"/>
		<updated>2024-01-10T20:37:38Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
=== Meiker PSD File Instructions ===&lt;br /&gt;
&lt;br /&gt;
==== File Specifications ====&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
==== Basic Labels ====&lt;br /&gt;
[[File:Basic labels.png|thumb]]&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
Color Variants (Optional)&lt;br /&gt;
&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
Stamps (Drag and Drop)&lt;br /&gt;
&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
Linking Across Layers (Optional)&lt;br /&gt;
&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
Have All Colors Change Together (Optional)&lt;br /&gt;
&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
Link Enable-Color-Global (Advanced)&lt;br /&gt;
&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
Random Start (Advanced)&lt;br /&gt;
&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced)&lt;br /&gt;
&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
Common Errors&lt;br /&gt;
&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=File:Basic_labels.png&amp;diff=79</id>
		<title>File:Basic labels.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=File:Basic_labels.png&amp;diff=79"/>
		<updated>2024-01-10T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide image&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=78</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=78"/>
		<updated>2024-01-10T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
Meiker PSD File Instructions&lt;br /&gt;
&lt;br /&gt;
File Specifications&lt;br /&gt;
&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
Basic Labels&lt;br /&gt;
&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
Color Variants (Optional)&lt;br /&gt;
&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
Stamps (Drag and Drop)&lt;br /&gt;
&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
Linking Across Layers (Optional)&lt;br /&gt;
&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg &amp;lt;code&amp;gt;[mirror:itemname]&amp;lt;/code&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
Have All Colors Change Together (Optional)&lt;br /&gt;
&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
Link Enable-Color-Global (Advanced)&lt;br /&gt;
&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
Move&lt;br /&gt;
&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
&lt;br /&gt;
Random Start (Advanced)&lt;br /&gt;
&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
&lt;br /&gt;
Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced)&lt;br /&gt;
&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
&lt;br /&gt;
Common Errors&lt;br /&gt;
&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=77</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=77"/>
		<updated>2024-01-10T20:17:26Z</updated>

		<summary type="html">&lt;p&gt;Huron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide: Creating a game}}&lt;br /&gt;
&lt;br /&gt;
Language: [[Creating a game|EN]] | [[Creating a game/jp|JP]]&lt;br /&gt;
&lt;br /&gt;
Meiker PSD File Instructions&lt;br /&gt;
File Specifications&lt;br /&gt;
&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=qqdZ155rv6g&lt;br /&gt;
&lt;br /&gt;
Basic Labels&lt;br /&gt;
&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
Color Variants (Optional)&lt;br /&gt;
&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
Stamps (Drag and Drop)&lt;br /&gt;
&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
Linking Across Layers (Optional)&lt;br /&gt;
&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg [mirror:itemname];&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
Have All Colors Change Together (Optional)&lt;br /&gt;
&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
Link Enable-Color-Global (Advanced)&lt;br /&gt;
&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
Move&lt;br /&gt;
&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
Random Start (Advanced)&lt;br /&gt;
&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced)&lt;br /&gt;
&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
Common Errors&lt;br /&gt;
&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
	<entry>
		<id>https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=8</id>
		<title>Creating a game</title>
		<link rel="alternate" type="text/html" href="https://wiki.meiker.info/index.php?title=Creating_a_game&amp;diff=8"/>
		<updated>2024-01-09T21:00:20Z</updated>

		<summary type="html">&lt;p&gt;Huron: Created page with &amp;quot;Meiker PSD File Instructions File Specifications  - Meiker accepts PSD files; - If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being; - In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;; - Maximum file height is 1200 pixels, minimum height is 800 pixels...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meiker PSD File Instructions&lt;br /&gt;
File Specifications&lt;br /&gt;
&lt;br /&gt;
- Meiker accepts PSD files;&lt;br /&gt;
- If you are using a program other than Photoshop to export your PSD, and you are getting an error, upload the file to www.photopea.com and re-save it from there. We are working on this issue but have found this to be a great workaround for the time being;&lt;br /&gt;
- In GIMP, make sure to select &amp;quot;Export as PSD&amp;quot; rather than &amp;quot;Save as PSD&amp;quot;;&lt;br /&gt;
- Maximum file height is 1200 pixels, minimum height is 800 pixels;&lt;br /&gt;
- File width must be the same as height or less (square or portrait mode).&lt;br /&gt;
Basic Labels&lt;br /&gt;
&lt;br /&gt;
- A visible layer, not in any folder, will always be visible (eg. watermark layer);&lt;br /&gt;
- Folders labelled [fixed] will only allow one selection from the folder, and one must always be visible (eg. backgrounds, body);&lt;br /&gt;
- Folders labelled [optional] will only allow one selection from the folder, or none (eg. a hat, shoes);&lt;br /&gt;
- Folders labelled [mixed] will allow any # of items in the folder to be added at once and mix &amp;amp; matched (eg. accessories);&lt;br /&gt;
- Layers in folders that are visible when uploading will be visible when the game starts.&lt;br /&gt;
&lt;br /&gt;
Color Variants (Optional)&lt;br /&gt;
&lt;br /&gt;
- If you want to make a few color variants of one item (eg. a t-shirt in red, black and white), put all the variants into one folder;&lt;br /&gt;
- Name each layer with the hex code you would like the button in the game to be, eg #000000;&lt;br /&gt;
- Put the [color-picker] label on that folder - the hex code will determine the color of the swatch in the menu.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
&lt;br /&gt;
- You can create an icon for each category by adding a layer labelled [icon] in the respective folder;&lt;br /&gt;
- Make an icon in the top-left corner;&lt;br /&gt;
- A size of ~100x100px or less is recommended to reduce file size.&lt;br /&gt;
&lt;br /&gt;
Stamps (Drag and Drop)&lt;br /&gt;
&lt;br /&gt;
- Simply add the [stamps] tag to the parent folder to make every item in that folder draggable;&lt;br /&gt;
- Player will be able to “stamp” with the item, adding multiples, dragging, rotating, and resizing each one;&lt;br /&gt;
- Does not currently work with color pickers.&lt;br /&gt;
&lt;br /&gt;
Linking Across Layers (Optional)&lt;br /&gt;
&lt;br /&gt;
- YES, you can have an item span MULTIPLE, linked layers!&lt;br /&gt;
- This is most useful for the front and back of hairstyles, as well as capes;&lt;br /&gt;
- Each item that will have other item(s) linked to it needs to have a unique reference name on the item, eg [ref:itemname];&lt;br /&gt;
- Each linked item needs to have a mirror label with the identical reference name, eg [mirror:itemname];&lt;br /&gt;
- These labels go on the item, not the parent folder. For example, for a folder of hairstyles, each hairstyle will need its own ref name. If the item has color variants, the label goes alongside the color-picker, for example: hairstyle 1 [color-picker][ref:topbangs];&lt;br /&gt;
- ICON: the folder with mirrors does NOT need its own icon in the folder, nor labels (eg. [fixed]), but the individual mirror folders do need to specify [color-picker] if there is one there;&lt;br /&gt;
- The item specified as the &amp;quot;ref&amp;quot; will be what shows up in the menu, so choose wisely;&lt;br /&gt;
- Each ref can have multiple mirrors, if needed.&lt;br /&gt;
&lt;br /&gt;
Have All Colors Change Together (Optional)&lt;br /&gt;
&lt;br /&gt;
- If all the items in a folder have the exact same color variants, you might want the color of all of them to change at once;&lt;br /&gt;
- Simply specify [enable-color-global] in the parent folder;&lt;br /&gt;
- This works well for things like hair or eye colors. It&#039;s not great for shirts where each type of shirt comes in a unique selection of colors.&lt;br /&gt;
&lt;br /&gt;
Link Enable-Color-Global (Advanced)&lt;br /&gt;
&lt;br /&gt;
- Sometimes you want colors to change together in multiple categories at once;&lt;br /&gt;
- You can add a specific label to enable-color-global: eg. [enable-color-global:hair];&lt;br /&gt;
- Place this on all folders that you want linked, with the same tag (eg. &amp;quot;hair&amp;quot;);&lt;br /&gt;
- For example, you might have bang and ponytail styles that are mixable. But you still want all hair colors changing together. Simply put the above label on both the ponytail folder and the bangs folder.&lt;br /&gt;
&lt;br /&gt;
Move&lt;br /&gt;
&lt;br /&gt;
- Simply add the tag to the item: [move: 10 10 10 10], where the numbers represent the number of pixels the item can be moved top, right, bottom and left;&lt;br /&gt;
- For example, to allow a nose to move ten pixels up or down (but not sideways), add the tag [move:10 0 10 0].&lt;br /&gt;
Random Start (Advanced)&lt;br /&gt;
&lt;br /&gt;
- It&#039;s recommended (but not required) to start the doll on randomized features;&lt;br /&gt;
- For [fixed] items only, if you upload the PSD with NO LAYERS being visible, the program will pick a random one to be visible each time;&lt;br /&gt;
- This works well for things like skin tones, eye colors, hairstyles.&lt;br /&gt;
Custom Skin Tone Buttons &amp;amp; Custom Icons (Advanced)&lt;br /&gt;
&lt;br /&gt;
To move skin tone buttons into the main menu (from a color picker) without losing Enable Color Global:&lt;br /&gt;
&lt;br /&gt;
- In the main skin tone folder, use hex codes on individual skin colors, but do not nest inside a [color-picker] folder. Instead, have the layers in the main Body folder, and add [color] to every layer, to indicate that this is a special case. Eg. #f9ee7 [color].&lt;br /&gt;
&lt;br /&gt;
To hide color pickers (eg. for other linked body parts):&lt;br /&gt;
&lt;br /&gt;
- In folders that are linked using enable-color-global, simply replace the [color-picker] tag with [color-picker:hidden]. These folders will still listen to the linked color pickers but the color picker won’t pop up when choosing these particular items. This is useful for ears or hands or other items that already have a place to toggle the main color elsewhere;&lt;br /&gt;
&lt;br /&gt;
- To use a custom icon set (eg. if skin tones are nude because underwear is dynamic), first add the [use-icon:X] tag to the body folder, X being the name of your choice;&lt;br /&gt;
&lt;br /&gt;
- Create a new folder anywhere in the file, adding the tag [icon-set:X], X being the same name as in the previous step.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
&lt;br /&gt;
- Name all your layers and items logically, so when you get errors upon uploading, you can easily track down the layer needed;&lt;br /&gt;
- If you have color variants, don&#039;t place the super dark colors last, as the button might be hard to see on a back background, if the game is narrow;&lt;br /&gt;
- If you have white/faint items, don&#039;t place them at the end in the folder as they might be hard to see in the menu. If darker colors come after them, it will be obvious to the player that something is there and can be clicked on. The system adds a slight drop shadow to all items but it can still be hard to see some pale items, especially if they&#039;re faint.&lt;br /&gt;
Common Errors&lt;br /&gt;
&lt;br /&gt;
- The system only supports 2 layers of folder nesting: the parent folder, and folders of color pickers inside. If you have things three folders deep, it will generate errors (eg. &amp;quot;Clothes&amp;quot; folder, with a &amp;quot;shirts&amp;quot; folder which has &amp;quot;color picker&amp;quot; folders);&lt;br /&gt;
- If an item or icon appears oddly small in the menu in the final game, there are likely stray pixels somewhere on that layer. Simply select the area you want, copy/paste it to a new layer and delete the old layer;&lt;br /&gt;
- Just like real programming (because this is real programming!), everything between the square brackets must be spelled completely correctly.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do not hesitate to reach out to Ola at support@meiker.io&lt;/div&gt;</summary>
		<author><name>Huron</name></author>
	</entry>
</feed>